Junior Game Dev / Fortnite UGC / Multiplayer Design

Junior game dev focused on systems, retention and readable PvP.

I work on multiplayer experiences in Fortnite with focus on gameplay systems, progression loops, combat clarity and iteration through live data.

Core interests

Multiplayer combat loops, progression design, retention features and player-facing system clarity.

Approach

Observe player behavior, identify friction, iterate fast and connect design decisions to measurable outcomes.

Design profile

Junior Gameplay / Systems

Open to work
3
Featured projects
4
System examples
1.29M
Highest impressions
3.17%
Best CTR

Design priorities

Player readability92%
Pacing and flow88%
Progression clarity84%
Retention support86%
About

Junior designer focused on how systems shape player behavior.

I focus on the part of game development where player motivation, feedback and system clarity meet. I build loops that give players understandable goals, visible rewards and reasons to keep coming back over multiple sessions.

That means working on onboarding, combat readability, rank logic, temporary power systems and reward timing — the mechanics that change player decisions moment to moment. I use live data like CTR, impressions and retention to validate design assumptions against real behavior.

Focus area

Multiplayer / PvP

Platform

Fortnite UGC

Stage

Junior / Open to work

Projects

Design thinking applied to live multiplayer projects.

01

Super Squad

Session-Based PvP Arena

Fortnite UGC

Short-session arena built to get players into readable combat fast, lower early confusion and make the first few minutes feel active rather than overwhelming.

Contribution

  • Designed onboarding and early combat pacing
  • Iterated around first-session readability
  • Adjusted loop based on CTR and drop-off signals
Super Squad

Numbers

339,931 impressions
10,782 clicks
6,948 plays
CTR 3.17%

Design goals

  • Fast first fight
  • Low friction onboarding
  • Higher early retention

02

Mega Red vs Blue

High-Scale Team Deathmatch

Fortnite UGC

Large-scale team combat map aimed at broad appeal, readable team conflict and stable pacing across longer play sessions.

Contribution

  • Worked on combat flow and session pacing
  • Supported balance changes around churn reduction
  • Focused on keeping the loop readable at scale
Mega Red vs Blue

Numbers

1.29M impressions
26,730 clicks
16,675 plays
CTR 2.06%

Design goals

  • Stable match rhythm
  • Less player churn
  • Better large-team readability

03

Chaotic Battle

Viral Multiplayer Experiment

Fortnite UGC

Concept-driven multiplayer test built around spectacle, novelty and replay value with strong click-through positioning and instantly understandable chaos.

Contribution

  • Explored novelty-first combat concept
  • Tested replayability and audience curiosity
  • Validated concept through discoverability signals
Chaotic Battle

Numbers

567,693 impressions
17,066 clicks
11,179 plays
CTR 3.01%

Design goals

  • Stronger click appeal
  • Instant spectacle
  • Replay-driven sessions
Gameplay videos

Systems captured from the live project files.

Gameplay SystemOpen MP4 ↗

Combat Economy & Ability Purchase Loop

Players earn currency through eliminations and convert it into temporary upgrades, creating immediate risk-reward decisions and power spikes.

Why it matters

Supports short-term mastery and aggressive play while keeping matches dynamic without permanent snowballing.

Gameplay SystemOpen MP4 ↗

Rank Progression & Skill-Based Scoring

Visible rank loop where kills and deaths directly affect progress, giving players clear performance feedback and a reason to improve.

Why it matters

Transparent scoring connects player action to outcome, reinforces skill growth and gives every match measurable stakes.

Gameplay SystemOpen MP4 ↗

Timed Rewards & Retention Loop

Time-based reward structure with visible countdowns that communicates upcoming value and encourages players to stay engaged longer.

Why it matters

Works best when it feels fair and understandable, supporting session length without disrupting core gameplay.

Gameplay SystemOpen MP4 ↗

Environmental Reset Timer

Animated world-state timer that warns players about upcoming resets so they can adapt before the environment changes.

Why it matters

Clear communication reduces frustration, improves decision-making and makes large-scale transitions easier to read in live play.

Design perspective

What I focus on improving in multiplayer design.

  • Reduce friction early so players understand what to do within the first few minutes.
  • Make progression visible so that improvement feels real, not abstract.
  • Design systems that create better player decisions, not just more mechanics.
  • Use CTR, retention and engagement data to validate design changes in live environments.
Contact

Open for junior game design roles.

Looking for gameplay design, systems design or Fortnite UGC roles where I can keep improving through hands-on production work.